AI Insights · Timothy · July 2022
Top 5 Cannabis Games on Android in Australia Q2 2022
In Q2 2022, the top 5 cannabis-themed games on Android in Australia saw varied performance in weekly downloads, revenue, and active users. Sensor Tower provides deeper insights.
Throughout the second quarter of 2022, the top 5 cannabis-themed games on the Android platform in Australia showcased diverse performance trends. Here’s a closer look at how these games fared in terms of weekly downloads, revenue, and active users.
Bud Farm: Idle Tycoon from LDRLY Games saw its weekly revenue peak at around $7.2K in late March, but it experienced a gradual decline, ending the quarter at roughly $4K. The app's weekly downloads fluctuated, with a notable dip in May, and it concluded the quarter with approximately 84 downloads in the last week of June. The number of weekly active users followed a downward trend, starting at 880 and closing at 352.
Hempire - Plant Growing Game by LBC Studios Inc. recorded its highest weekly revenue of about $2.1K in mid-April but saw a steady decrease, finishing June with around $1.2K. Weekly downloads were highest at the end of March with 835 and dropped significantly to 232 by the end of June. The game’s active users also declined from 1,838 to 1,053 over the quarter.
Weed Inc: Idle Tycoon, published by Metamoki, maintained relatively steady weekly revenue, peaking at $2.1K in mid-April and ending the quarter at approximately $1.1K. The app saw a high of 1.5K downloads in early June, though this number decreased to 802 by the end of the month. Weekly active users fluctuated, starting at 1.9K and ending at 1.4K.
Weed Firm 2: Bud Farm Tycoon from Koolbros experienced modest weekly revenue, peaking at $262 in early April and closing the quarter at $127. The game’s weekly downloads remained relatively stable, ranging from 28 to 103. Active users showed a declining trend from 283 at the end of March to 147 by the end of June.
Wiz Khalifa's Weed Farm, also by Metamoki, had its highest weekly revenue of $171 in late May, ending the quarter at $89. Weekly downloads peaked at 277 in mid-April but dropped to 76 by the end of June. The game’s active users grew from 206 to 486 in April before decreasing to 366 by the end of June.
For more detailed insights and data, visit Sensor Tower.